Vorpx mega download4/16/2024 games.htmlĪlso some info in 3DMigoto wiki and the School for shaderhackers. There is some official documentation from NVIDIA (whitepapers) on 3DVision in Helixmod site, in this page. But when I am still in SBS mode, I can activate 3DVision, then I get a full 3D image with each of the views (left and right), so I see 4 images, 2 + 2: for each one of these couples, the HUD is bad placed as always…(just the same I get when I launch with VRMode = None), so maybe the problem is how 3dvision drivers interpret the information. Yes, I tried DirectSBS, and when in SBS (and 3DVision is NOT active) the HUD is perfectly rendered, no problems. It seems relatively easy (although I actually don't know for sure).Īnother thing, it would be very convenient to add the Fullscreen option back to ddraw.cfg, otherwise you have to use Alt+Enter to trigger 3D mode and it crashes sometimes.īTW, the bloom effect (VERY nice in engine glows) is only working in one eye in 3DVision, but maybe it will work fine with that modification. Maybe it would be enough bypassing the part of your code that generates the two images (left and right). AFAIK it should be something that uses your fixes, so generates one "image" (but only one, not both left and right) and send that "image" to the driver so 3dvision driver could generate both images (left and right). I was wondering if maybe you could add a mode for 3D screens (3D Vision/pageflipping). As a guy of no-VR but enthusiast of 3DVision (3D screen + glasses) I tested it with VR_Mode = None in VRparams.cfg, and when entering 3D mode, all depth glitches are back (I guess your fix for VR is bypassed). I see that in VR you have solved a lot of the problems I found the hardest to solve so to make it work fine in 3DVision/pageflipping (target CMD, and HUD).īut this is only for VR.
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